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Guitar Hero at 20 – The Plastic Guitar That Bridged Generations Among Rock Generations

Marking two decades after the legendary game first launched in North America, providing everyday gamers the tools to become rock legends. Not literally, but try telling that someone who has mastered the epic lengthy instrumental break in front of an enthusiastic crowd of friends.

Created by Harmonix, Guitar Hero provided users with a plastic guitar peripheral to follow coloured notes moving along the screen synchronized to the music. Every sequence mimicked particular chords, producing the feel of an authentic performance.

Harmonix previously tried its hand with rhythm games prior to teaming up with the publisher, which was purchased by Activision during the mid-2000s. Collaboratively, they laid the groundwork for an unlikely massively profitable series that had a remarkable influence on numerous musicians included, showcasing classic bands to a new generation of younger players.

Michael Dornbrook, ex-chief operating officer from the developer, recalls the initial financial challenges of licensing the songs – despite the fact the first two games primarily featured rerecorded tracks.

“We reproduced all the music since the dollar figure was so high,” he explains. “Despite having the publishing rights alone, it proved extremely difficult. We failed to secure acts such as legendary groups – RedOctane was operating on a shoestring budget, and we were pretty convinced the project would flop. But once Guitar Hero took off, album purchases and radio play were going up, all artists desired to participate.”

He adds: “Among the remarkable aspects was the number of mothers and fathers got in touch and thanked us for exposing their children to the music they adored. It evolved into a multigenerational thing.”

Classic Rock Gains a New Audience

Northern Irish group the Answer included Never Too Late on the 2008 game the popular installment. Guitarist the artist remembers the way the game revived older hits to the forefront: “The game provided a bigger, new demographic. Generally such music was considered outdated material, however once it got included in the game and teenagers discovered it, suddenly it was cool. That legitimised it, eliminating the ‘dad rock’ label. It provided our catalog renewed popularity.”

In 2008, the Answer’s debut album remained not available stateside, meaning Guitar Hero was a key medium of discovery for the band as they went on a North American tour supporting AC/DC. “The roadies had on the song on the tour bus, and several recognized us from Guitar Hero,” he notes.

Major Band Spin-offs and Lasting Influence

Rock’s heavyweight names quickly took advantage of the series’ popularity, with Aerosmith, Metallica and others featuring in specialized spin-off titles centered around each band’s catalogue and associated lore, visuals and legendary status. In the case of, the Aerosmith edition, reportedly earned the band greater revenue compared to their studio albums. It moved well over 500,000 copies upon release, while demand for Aerosmith’s music rose of up to 40% during an era when the music business was already collapsing.

The series continues to inspire quick-handed fanaticism within the community. Earlier this year, an online personality achieved a remarkable feat featuring Through the Fire and Flames – an infamously tough power-metal song made popular by Guitar Hero – on Clone Hero, a no-cost alternative with almost identical gameplay but an array of personalization features. This track is challenging enough on expert mode, not to mention performed at double speed and without missing a single one of the thousands of cues. They claimed requiring nine months of practice.

“The game is a fun, imaginary experience. If you play Call of Duty, it doesn't imply you should pick up a real gun and go to war,” notes musician Herman Li.

The band had already completed a successful tour before their hit appeared on Guitar Hero III, yet he explains it turned them into widely recognized. “I recall the record label calling to tell me that our selling albums rapidly,” he says. “It exploded on the subsequent tour, and we were playing just before the headliners on the Mayhem festival.”

In fact, the band's visibility from Guitar Hero proved so vast that it threatened to eclipsing all other the band has done. Recently, the song featured in a trailer for Despicable Me 4. “Previously I thought differently, but I’ve made peace with it,” Li says. “Should you just listen to a single track, it’s totally cool – each person has a unique musical journey and I'm pleased we played a role in fans' experiences”.

Enduring Legacy from the Iconic Controller

Top-tier promotion, be it for cars, apparel or video games, goes further than selling something – it evokes a desire. Did Guitar Hero tap into that? “That’s exactly what our team aiming to achieve,” he confirms. “The excitement of performing as a music icon in the spotlight. Since the beginning, the creators felt that there’s an instinctive human desire to make music, and their goal was to leverage innovation to allow people to do it”.

Most of Guitar Hero games came out over a mere five-year period from 2005 to 2010, featuring derivative titles like DJ Hero, including a turntable controller, and the band-focused game. Subsequently, corporate focus in plastic instruments died down, aside from a short-lived revival several years later.

Titles such as Clone Hero and Fortnite Festival have maintained the community alive, and there’s expectations of a new product from the founders on the way. A new studio has begun work on its debut music game. The initial creators are both involved in advisory roles. Are gamers ready to embrace another game following Guitar Hero?

“We thought those games might become similar to sports games where you can releases,” Dornbrook says. “With abundant fresh tracks it could remain perennially popular, so I’ve always been hopeful. There’s no reason for it to persist with new generations.”

The writer

Michael Bennett

Maya Sterling is a digital marketing strategist with over 8 years of experience, specializing in SEO and content creation for UK-based clients.

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